CHAOTIC PHOENIX

A game by Chaotic Phoenix

The TD Survivor icon: the fortress on green steppe inside a ring of sandy track

TD Survivor

Tower defense on the steppe: mix elemental towers, outlast the Mongol horde.

Coming soon to Google Play

For Android phones, played in landscape. No ads, no purchases, no account, and no internet needed.

See it

One fortress against the horde

An Eastern fortress stands alone on the steppe, and the Mongol horde is riding in. Its archers shoot on their own: your job is the build. Between the waves, spend your gold on random cards and turn one fortress into a wall of fire, stone, steel, water and wood.

Towers that fight on their own

A shop of random cards

Elements against armor

Two ways to play

The Great Khan

After 30 waves the Great Khan comes himself. In the Circle he can't die: deal him all you can in a minute. In Tower Attack, bring him down before he brings down the walls. Beat him and the run is won. It's meant to be hard.

Made for phones

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Meet the horde

The riders in the order they show up. Each wave rides in one armor, and the riders wear its colour; later waves ride in with traits: armored, blessed, evasive, immortal, splitting in two.

Horse archer

The horde's riders, ten to a wave at first.

Heavy lancer

Armored: takes half the damage.

Shaman

A healer: when one dies, the riders round it heal.

Raider

Every fifth wave, a swarm of them: four times as many, each far weaker.

Eagle

Flying: earthquakes, roots and golems' slams can't touch it.

The Khan

Every tenth wave, alone: twelve times a rider's health.

The Great Khan

After wave 30, the last. Nothing slows him, roots him or stops him.

The fortress grows

It grows with its towers.

The fortress with one roof
One roof
The fortress with two roofs
Two, from 4 towers bought
The fortress with three roofs
Three, from 10

The elements

Each of the five beats one armor (×1.5) and is weak against another (×0.5), as the chart beside the board shows. Normal is the archers the fortress starts with; Divine is the Divine Bow, a Legendary tower.

Normal

Strong against none. Weak against every armor (×0.75, Divine ×0.5).

Fire

Strong against Metal. Weak against Earth.

Earth

Strong against Water. Weak against Metal.

Metal

Strong against Wood. Weak against Water.

Water

Strong against Fire. Weak against Wood.

Wood

Strong against Earth. Weak against Fire.

Divine

Strong against every element's armor (×1.5, Unarmored ×2). Weak against none.