BAArrage
Update notes
What changed, update by update, newest first.
27 and 28 October 2026 · Version 0.1.7 on Google Play
Now in Slovak
The game in Slovak, a HOW TO PLAY for new players, cards that say what they do in plain words, a lower resolution for slower phones, and wolves you see before you can hit them.
Your language
- NEW
The game speaks Slovak: Settings › LANGUAGE picks it, and a phone set to Slovak plays in Slovak by itself. More languages are on the way.
New players
- NEW
HOW TO PLAY opens before your first climb: five short lines with pictures, then PLAY. It's also the Guide's first section, and a button in the pause menu.
From your feedback
- CHANGED
Every card says what it does in one short sentence, with its numbers on the line below. Over 60 cards changed.
- CHANGED
Wolves can't be hit until they're on the screen, so nothing dies before you see it.
- CHANGED
Overclocked Chassis: a drone knocked out by a shot is back after 5 seconds (was 10).
Settings and your phone
- NEW
LOWER RESOLUTION in Settings › Display: smoother on a phone that struggles, a little softer to look at.
25 and 26 October 2026 · Version 0.1.6 on Google Play
Your phone, your way
Settings for how you hold your phone, a QUIT that keeps your run, leaderboards that show your place, STATIC toned down, and an endless that keeps you dodging.
From your feedback
- NEW
BACK BUTTON AT THE BOTTOM: the menu screens' back button and name within reach of one hand.
- NEW
QUIT in the pause menu closes the game and keeps your run; QUIT on the main menu on phones too. Both ask first.
- CHANGED
Leaderboards show the top 20 and your own place after them, your row lit in mint. A score Google Play Games doesn't rank says only you see it.
- NEW
Signed out as a run ends, SIGN IN TO POST YOUR SCORE puts it on the leaderboards.
Balance
- CHANGED
Static Coils charges a wolf every 3rd hit (was every 2nd): STATIC was dealing about half of every build's damage.
- CHANGED
Endless: from wave 16, wolves open fire sooner the deeper you climb, so a strong build keeps dodging between the bosses too.
Settings and your phone
- NEW
CONTROL STYLE: DRAG ANYWHERE or FOLLOW THUMB. FEWER VISUAL EFFECTS and a BATTERY SAVER, on by itself in Android's Battery game mode.
- NEW
Your progress comes back on a new phone or after a reinstall, through Android's own backup. CONTACT US in Settings writes to us with your version filled in.
- CHANGED
The game turns upside down with the phone, and keeps clear of a camera hole or notch.
23 and 24 October 2026 · Version 0.1.5 on Google Play
Twenty new cards
Twenty new cards, every card stacking without a limit, STATIC that works and stacks, bosses your damage matters against, and leaderboards that show your friends.
New cards
- NEW
Daredevil: every graze makes you hit harder for a moment. Static Fleece: every graze charges your next 8 hits with STATIC.
- NEW
Headbutt hits hardest point blank, Wolfsbane Tips harder on elites and bosses, and with Follow Through what a killing shot had left goes on into the next wolf.
- NEW
Retaliation: hit or blocked, a ring of your shots flies out all round you. Sheepdog Whistle goes off by itself when a shot is about to hit you, clearing the shots close round you, then recharges. Cornered Ram: at half hull or less you fire and fly faster, and blink longer after each hit. Compact Core makes your core, the dot that can be hit, smaller.
- NEW
Chain Arc: your beam arcs on to the next wolf. Thunderhead: lightning on the toughest wolf on screen. Stampede: your dash ends in a blast.
- NEW
Bellwether: a belled lamb flies into the pack, the wolves near it aim at it instead of you, and it catches their shots. Firefly: little drones that set the wolves alight.
- NEW
Cold Snap freezes a wolf CHILLed long enough, Flashpoint makes a wolf with enough BURN burst, Conductive Frost makes STATIC hit CHILLed wolves harder, and Trophy Hunter makes MARKed wolves give more XP.
- NEW
Haggler lowers the shop's prices, and Black Sheep, a new Anomaly, makes all your damage stronger for every Cursed card you hold, and curses come more often.
Weapon Cores
- CHANGED
Splitshot's copies widen its fan only a little, so the extra shots land on a boss too. Arc Emitter's and Null Ray's copies put their beams close together, so every copy hits.
- CHANGED
Scatter Bloom reaches further, a little more each copy. Lash Tether bites harder, and each copy lengthens every leash.
- CHANGED
Homing Servos: in a fan, the outermost shot homes. Armour never takes more than half a shot, and grows with the waves.
- CHANGED
The Wolf in Sheep's Clothing hides in a bigger, tougher flock, and a quarter of every hit on a decoy reaches it.
- CHANGED
New players start with Splitshot, Swarm Battery or Scatter Bloom. Rail Lance unlocks when you beat the Big Bad Wolf, Arc Emitter after 10,000 hits, and they stay yours if you already have them.
Cards
- CHANGED
Every card stacks without a limit. The ten that stopped at one or two copies now grow with every copy: Cryo Wash and Frostline make every CHILL last longer, Spotter Charge's MARK and Coolant Rupture's freeze get stronger, Executioner reaches a bit higher each copy, Overpenetration loses less per wolf, Lance Overflow spills past the whole beam, Long Leash's lambs get faster too, and Sabot Core past all of the armour hits armoured and shielded wolves harder.
- FIXED
STATIC works and stacks: Static Coils charges a wolf every 2nd hit (was every 4th), and a discharge deals 2% of the wolf's hull on top of its 30, so it keeps up as the wolves get tougher.
- CHANGED
Homing Servos is now an Anomaly: one copy, from a boss's pick. Stacking copies made it the strongest card in the game.
- CHANGED
Grazing Instinct needs 24 grazes for a block instead of 16. Held from the start, it won almost every climb by itself.
- CHANGED
Sabot Core no longer stops you from critting: it takes 15% off your crit chance instead.
- CHANGED
Mine Layer drops a mine every 3.5 seconds instead of every 2, and flies slower. Beacon Drone and Salvage Drone fly at one shared speed.
- CHANGED
Overclocked Chassis: drones act 50% faster, and a drone that's shot down is back after 10 seconds.
- CHANGED
Repair Drone: 4 fly at most, and every copy past four adds 1 max hull.
- CHANGED
Lash Tether's leash is shorter, and its lambs now chase wolves above the top of the screen.
- FIXED
Gravity Well pulls the wolves to a point in front of you, where your guns fire and Mortar Rack's shells land, instead of onto you, and a small ring shows where the pack will gather.
From your feedback
- CHANGED
Bosses no longer lose the same hull a second whatever your damage: a stronger build ends a boss sooner, and every phase still plays.
- FIXED
The LEADERBOARDS screen opens on All time, so friends who played the evening before are there. TODAY'S LEADERBOARD on the Daily Climb screen still opens today's.
- CHANGED
Google Play's request to rate the game waits for the end of the run in which you first beat the Big Bad Wolf.
21 October 2026 · Version 0.1.4 on Google Play
Leaderboards and achievements
Google Play Games comes to BAArrage: six leaderboards with the sheep that set each score, the ribbons as achievements, a fairer climb, and the fixes you sent in.
Google Play Games
- NEW
Leaderboards. Six boards: the Daily Climb, Deepest Climb, Fastest Finish and one for each Fast Start, each with today, this week and all time.
- NEW
The LEADERBOARDS screen (the podium under Settings) shows each board's top 25 and your own place, every score with the sheep that set it and the player's level. The Daily Climb screen has TODAY'S LEADERBOARD.
- NEW
Achievements. The 15 ribbons are Play Games achievements too, with your progress so far.
- NEW
Signed in as the game starts if you have a Play Games profile; otherwise SIGN IN on the Leaderboards screen. Scores set while signed out go once you sign in.
Balance
- CHANGED
Wolves fire a quarter more often in every act: the bigger packs had made the climb much easier than it was meant to be.
- CHANGED
Endless grows a little harder each wave (3.6% instead of 3%), so reaching wave 46 is a rare feat again.
- FIXED
Repair Drones together mend your hull no faster than a pip every 2 seconds. A wall of them made a ship that stood still unkillable deep in endless.
From your feedback
- FIXED
Lash Tether's lambs bite the wrecks that break when no wolf is in reach.
- FIXED
The UNLOCKED message stays on the screen.
- NEW
After you first beat the Big Bad Wolf, Google Play may ask once whether you'd like to rate the game.
21 October 2026 · Version 0.1.3 on Google Play
Rings of fire and frost
Two cards remade as Diablo's novas, and six that did too little retuned, measured by how much of a run's damage each one dealt. And from a playtester: Cursed cards and card limits shown plainly.
Rings
- CHANGED
Nova Pulse is a ring of frost: every 6 seconds it bursts out from your ship and spreads right across the screen, hitting and chilling every wolf it reaches, once. Its old burst only reached 220 px round you, and the wolves seldom came that close.
- NEW
Fire Burst takes Scorch Trail's place: a ring of fire bursting out from your ship every 6 seconds, burning every wolf it reaches. Scorch Trail's rising embers hid too much of the screen.
- NEW
The blast cards work on both rings: Shaped Charge makes them shorter and harder, Concussion knocks wolves outward, Aftershock sends a second ring, and Cluster Shells drops bomblets on the first wolves a ring reaches.
Cards
- CHANGED
Painter Array MARKs the 3 toughest wolves every 3 seconds (it was 1 every 5).
- CHANGED
Beacon Drone's MARK spreads 110 px round the wolf it hunts, catching the pack around it (it was 45).
- CHANGED
Recoil Vent: +35% projectile damage, and each shot kicks you back 3 px (it was +20% and 5 px).
- CHANGED
Conductor: STATIC chains reach one more wolf, and put 2 STATIC on each wolf they reach (it was 1).
- CHANGED
Wildfire: a burning wolf that dies passes on all its BURN stacks to the wolves around it, not just one.
- CHANGED
Concussion: blasts and rings also stun the wolves they knock back for half a second, so they neither move nor shoot. Bosses aren't stunned.
From your feedback
- NEW
A Cursed card on offer is marked in magenta, as on the build screen: a line above it says CURSED, what it doubles and what it costs, and its edge is magenta too.
- NEW
A card with a limit says how many copies it takes: "Up to 2 copies" in its details everywhere, and "held x1 of 2" when it's offered again. Once you have them all, it isn't offered any more.
- FIXED
Coolant Rupture is offered once only: a second copy froze the wolves no longer.
- FIXED
Two Gravity Wells, Nova Pulses or Fire Bursts take turns, half the time apart, instead of going off together, so each copy adds a pull or ring of its own.
19 and 20 October 2026
Bigger packs, new elites and a damage breakdown
Two days of playtest fixes: more wolves at once, a new endless every climb, two new elite wolves, a breakdown of your damage, Flak Timer as a proximity fuse, Skip on level-ups, and your run kept when Android closes the game.
More wolves, and a new endless
- CHANGED
Bigger packs. Every pack has more wolves: half as many again in act 1, three quarters more in act 2 and twice as many in act 3, growing deeper into endless up to three times. Each wolf is weaker to match, with less hull, XP and scrap, and it shoots less often. The screen holds about as many shots as before, spread over more wolves, so it's rarely empty and blasts have more to catch.
- CHANGED
Endless is new every time. Each endless wave mixes wolves from all three acts, with its clouds, wrecks and meteors moved about, so no two climbs past Hati are the same. More elites come the deeper you go. The bosses still come in the same order.
- NEW
Two new elite wolves. Evasive sees your shot coming and sidesteps it, up to twice a second. Blurred lets one shot in three pass straight through it. Blasts, beams and burns always land on both. They're in the Guide.
- CHANGED
Bosses hold their fire when the screen gets very full. Hati's last third used to pile up over 300 bullets and close in around you; now it averages about 240. Bosses deep in endless are kept in check the same way.
Picking cards
- NEW
Skip, beside Reroll: take scrap instead of a card, half the price of a Common card in that break's shop, to spend in the shop.
- FIXED
Rerolls always show new cards. When the offer's tier runs out (an early Rare offer has only a few cards you can use), the rest come from the tier below. With nothing new left, Reroll is greyed out.
- FIXED
Cards for explosions (Shaped Charge, Concussion, Aftershock, Cluster Shells, Harmonic Field, the payloads, Sympathetic Ignition) are only offered once something of yours actually explodes. Gravity Well and Scorch Trail no longer bring them.
- CHANGED
Card tiers reviewed. Now Rare: Flak Timer, Repair Drone, Bounty. Now Uncommon: Detonation Field, Phase Drive, Harmonic Field, Adaptive Core, Salvage Rights. Now Common: Gravity Well, Slipstream, Sabot Core.
Cards and drones
- CHANGED
Flak Timer is a proximity fuse. After a short fuse, a shot explodes as soon as a wolf is within its blast, even after piercing, and never in empty air. Rail Lance slugs and Scatter Bloom pellets explode now, and Flak Timer no longer cuts your range.
- CHANGED
Lash Tether's leash is shorter, 450 px instead of 650, so the lambs only reach wolves nearer you. Long Leash adds 20% instead of 35%.
- NEW
Mirror Hull works with Lash Tether: the phantom flies faded lambs of its own, biting at 60%.
- FIXED
Lash Tether's lambs bite Plated wolves through the opening at the front. With two or more lambs they used to sit off to one side and bite the plate for nothing.
- CHANGED
Mine Layer: its drone flies into the pack and drops its mine there, every 2 seconds, for 40 damage. A mine with no wolf near bursts by itself after 2 seconds.
- CHANGED
Scorch Trail: your wake throws up embers that rise up the screen for 3 seconds, burning the wolves they reach.
- CHANGED
Hive Mind: a Beacon Drone or Salvage Drone still flies alone, but twice as strong.
- FIXED
Ghost Protocol: ramming drones take pierce and ricochets (they go on through to more wolves before they break) and Long Barrel. They used to break on the first wolf.
- CHANGED
STATIC shows: a discharge flashes a yellow ring and an arc of lightning to the next wolf, with a crackle. A wolf that dies with STATIC on it passes its charge on to the nearest wolf, 6 damage a STATIC.
- FIXED
A piercing shot through two wolves that overlap hits each once and flies on. It used to hit the same two back and forth and spend all its pierce on them.
Seeing what happens
- NEW
Damage breakdown. The build sheet shows what dealt your damage, each weapon, drone and blast card, BURN and STATIC, with its share. The run's end says what dealt the most and has a BUILD button to see it all.
- FIXED
A Shielded wolf's bubble shows its shield running down, its ring shrinking with each hit. It only faded a little before, so hits on it looked like they did nothing.
Your run is safe
- FIXED
If Android closes the game in the background, your run is no longer lost. Reopening the game goes straight back into it: paused at the start of the wave you were in, or on the break at the choice you were making.
Premium
- CHANGED
The RAMpage Legends Pack costs €3.99, which Google Play shows in your own currency.
11 to 18 October 2026
Leashed lambs and a gentler endless
A week of playtest fixes: a new way to start deep, a rebuilt Lash Tether, curses by tier, a gentler endless, two new ribbons and skins, and music of their own for the premium skins.
A new way to climb
- NEW
Fast Start, under LAUNCH: skip the climb you've already done and start at wave 16, 31 or 46. Each opens once you've reached that wave, and wave 16 also opens when you finish a climb. First you draft your build on the break screen: your Weapon Core, then act by act the level-ups those waves would have given, each boss's pick, and a shop with that act's scrap. Down there a hit costs 2, 3 or 4 hull. Only what you play counts, and Fast Start keeps its own records.
Lash Tether, rebuilt
- CHANGED
Lash Tether flies a lamb on a leash, one per copy. It hunts the nearest wolf within reach, sits under it and bites. The leash itself does no harm. The bite is a beam, so the beam cards work on it: Sustained Charge builds while it holds on, and Searing Beam and Frostline burn and chill what it bites.
- CHANGED
Long Leash makes the leash longer. Barbed Anchors barbs it: the leash hurts every wolf it sweeps through.
- CHANGED
Lash Tether's hidden merge is remade to suit the lambs.
Cards and drones
- FIXED
Twin Bore with Rail Lance, Swarm Battery or Mortar Rack fires its extra shot side by side and straight, not in a V.
- FIXED
Homing Servos no longer slows the homing shot, so Splitshot's middle shot keeps up with the rest.
- CHANGED
Escort Drone hits much harder: 12 damage twice a second (it was 6 every 0.8 seconds).
- CHANGED
Overclocked Chassis: a drone that's shot down sits out the rest of that wave and the next, then comes back. Before, it was gone for the run.
- CHANGED
A Grazing Instinct block counts as a hit for Reactive Armour, Emergency Vent and Coolant Rupture, but costs no hull.
- NEW
Cards you already hold say what another copy would do, in the card picker, the shop and your build.
Curses
- CHANGED
A Cursed card's curse goes by its tier. Common, weak: −1 max hull, no boss health bar, bosses +20% hull or shop prices +25%. Uncommon, medium: −2 max hull, enemy shots 15% faster or enemies firing 15% more often. Rare, strong: −3 max hull, your core twice as big, enemy shots 20% faster or enemies firing 20% more often. "Max hull 1, forever" belongs to Anomalies alone. The Guide lists them all.
- CHANGED
Gone: "take 1 damage every 30 seconds", "your own AREA hurts you", "lose all homing" and "final boss gets more hull".
Waves and endless
- CHANGED
Your shots and beams fly through clouds and storm clouds; the wolves' shots still stop in them. Wolves can no longer hide behind a cloud all the way down.
- FIXED
Cards never open in the middle of a wave any more. They wait for the wave's end.
- CHANGED
Endless bosses come round in the climb's order: the Big Bad Wolf at wave 20, the Wolf in Sheep's Clothing at 25, Hati at 30, and round again. The Big Bad Wolf never came back before.
- CHANGED
Endless is gentler: enemies fire more often and their shots fly faster by 3% a wave instead of 6%. Hati at wave 30 can be beaten, and a good build climbs into the 40s.
- FIXED
The ENDLESS label sits above the metres count instead of on top of it.
Ribbons and skins
- NEW
Two ribbons, each with a new skin. Thin Air (reach wave 31) unlocks Cosmonaut, a pressure suit and glass helmet. Beyond the Moon (reach wave 46) unlocks Eclipse, dark wool round a black sun. 15 ribbons in all.
- CHANGED
Ribbons retuned: three come in the first hour, three in a few hours, and the rest take longer. Pack Breaker is now 2,500 wolves, Close Shave 10,000 grazes, Scrap Baron 25,000 scrap and Regular 100 cards bought.
- NEW
Every premium skin plays the menu and the three acts in music of its own: BAAlor a slow build of strings, drums, brass and a choir, Neon Rave rave techno, 8-Bit a handheld's route theme, BAAnshee an 80s horror score, ScuBAA something in the water, Galaxy Fleece a cosmic organ, The BAAron a flying ace's march, and Golden Fleece an Argonaut's myth. Bosses keep their own music.
- NEW
Locked premium skins have LISTEN on the Skins screen: hear the skin's jingle and the menu music in its style.
Premium and ads
- NEW
Premium is the RAMpage Legends Pack. The gold crown at the top left of the menu says what it gives: no ads, and the eight moving skins with their own sound.
- CHANGED
When you lose your last hull, the continue is the reward for watching an ad to its end. Offline there's no continue, and the screen says why. With the pack you continue without an ad, offline too.
- NEW
Settings has a PRIVACY section: the privacy policy, and AD PRIVACY to change your ad choice.
Look and feel
- FIXED
Tall phones no longer show black bars. The play area is the same for everyone, and the space above and below shows the sky, dimmed.
- FIXED
The wolves' bullets are drawn over everything, so a big flock of lambs can't hide them.
- FIXED
Your shots and beams come out from behind the sheep's head instead of over it.
- FIXED
The menu no longer blinks after the studio logo.
- CHANGED
The studio splash reads CHAOTIC PHOENIX and goes straight to the menu, with no loading bar.
- FIXED
Beacon and Salvage Drones fly back to you after a hunt instead of leaping back.
10 and 11 October 2026
Fair bosses and reworked drones
Two days of playtest fixes: a new way to start a climb, bosses that fight fair, reworked drones, stronger Anomalies and a pile of card fixes.
Starting a climb
- NEW
LAUNCH now asks how you want to climb: Classic, the usual climb, or Daily, today's climb, the same for everyone.
- NEW
Changed your mind about the first gun? BACK on the first Weapon Core pick takes you to the menu.
Bosses
- CHANGED
Each boss now gives one pick: two Anomalies and one Weapon Core drawn from the cores you've unlocked. The pick says "Take an Anomaly or a Weapon Core" and marks which card is the core, and a curse never lands on the core.
- CHANGED
Bosses lose health steadily, at most a third per phase. Before, a strong build took a third in a second or two and then waited out a long invulnerable phase.
Anomalies
- CHANGED
Every Anomaly tested weaker than taking a core, so they're all stronger: Refraction +30% beam damage, Sympathetic Ignition +25% blast damage, Proliferation's echoes at 80% (and its first firing at full power), Mirror Hull's phantom at 60%, Alloy at 55%.
- NEW
Hive Mind: one more of every drone you own, each drone card can fly twice as many, and all your drones are 25% stronger.
Drones
- CHANGED
A drone card flies at most 4 drones, all its copies together (Shard Cluster 6). Copies past that make its drones 25% stronger instead.
- CHANGED
Drone Bay makes every drone 30% stronger instead of adding a drone of each kind.
- CHANGED
Beacon Drone hunts: it flies to the nearest unmarked wolf anywhere on screen and MARKs it. It's always one drone; more copies make it faster and its MARK stronger.
- CHANGED
Salvage Drone hunts falling scrap anywhere on screen and collects it within 100 px. Every 4th piece it collects is worth 50% more. One drone; more copies make it faster with a bigger bonus.
- FIXED
Deep in endless, a huge flock of drones slowed phones down to a crawl. Drones are now drawn far more cheaply, and the new drone cap keeps flocks smaller anyway.
Beams and cards
- FIXED
Fire rate cards (Overclock, Reactive Armour) now make a beam deal its damage faster.
- FIXED
Wide Aperture's beam reaches as far as the normal one, its edge hitting what it brushes on the way.
- FIXED
Lance Overflow's spill is now visible, and covers the beam's full width.
- FIXED
Proliferation no longer weakens the first firing, and Painter Array's echo marks a different wolf.
- CHANGED
Compound Interest stops at +100% per copy.
- NEW
Gravity Well shows its timer, and a ring round your ship brightens as the pull comes round.
Endless and abandoning
- NEW
FINISH in the pause menu ends an endless climb where you are, and counts it: XP, records, how deep you got.
- CHANGED
Abandoning or restarting a run now counts nothing: no XP, records, kills or unlocks from that run.
- FIXED
Falling ship wrecks no longer get tougher every endless wave.
Look and sound
- NEW
While you're invulnerable your hull pips light up: mint, or your premium skin's own colours.
- NEW
Every premium skin has its own voice when the sheep gets hit.
- FIXED
The card picker stays on screen at Large and Larger text size.
- FIXED
On the Skins screen, the WEAR buttons line up.
- FIXED
BAAlor's eyes face the way it flies.