CHAOTIC PHOENIX

BAArrage

The cards

Every card in the climb, as the game says it: 8 Weapon Cores, 93 cards to stack and 12 Anomalies. Every level-up offers you three of one tier.

Weapon Cores

Your gun. Every climb starts with one, and a boss can give you another. A second copy of one you fly changes its pattern.

Arc Emitter

WEAPON CORE

A steady beam straight ahead that hits the first wolf in its way.

DPS 54 · Range 640 px

Another copy: a second beam close beside the first.

Lash Tether

WEAPON CORE

A lamb on a leash hunts the nearest wolf in reach and bites it. The leash itself does no damage.

DPS 60 · Range 350 px

Another copy: another leashed lamb, and every leash a little longer; past four, the lambs bite harder instead.

Mortar Rack

WEAPON CORE

Lobs shells over clouds and wrecks. Each explodes where it lands in an AREA blast that reaches past cover.

Damage 40 · Shots 1 · Fire rate 1/⁠s · DPS 40 · Blast radius 155 px · Lands 300 px ahead

Another copy: a second shell beside the first.

Null Ray

WEAPON CORE

A long thin ray that hits the first wolf in its way and MARKs it: MARKed wolves take more damage from everything.

DPS 34 · Range 700 px · MARK 4/⁠s · MARKed take +75% damage

Another copy: a second ray close beside the first.

Rail Lance

WEAPON CORE

One heavy shot at a time that pierces a line of wolves.

Damage 60 · Shots 1 · Fire rate 1.3/⁠s · DPS 78 · Pierce 4

Another copy: it fires again right after each shot.

Scatter Bloom

WEAPON CORE

A wide cone of pellets that hit hardest up close and fade with distance.

Damage 14 · Shots 9 · Fire rate 1.6/⁠s · DPS 202 · Damage -12% per 100 px flown

Another copy: four more pellets in the same cone, and they reach a little further.

Splitshot

WEAPON CORE

A narrow fan of quick shots. A solid all-rounder.

Damage 10 · Shots 3 · Fire rate 4.2/⁠s · DPS 126

Another copy: two more shots, and the fan a little wider.

Swarm Battery

WEAPON CORE

A fast stream of small shots.

Damage 6 · Shots 1 · Fire rate 15/⁠s · DPS 90

Another copy: a second barrel beside the first.

Common cards

Offered most: the base of a build.

Ablative Layer

COMMON · DEFENCE

More max hull.

Max hull +2

Beacon Drone

COMMON · DRONES

A drone that flies from wolf to wolf, MARKing each one and the pack around it.

MARK on what it passes · Reach 110 px

Concussion

COMMON · BEAM AND AREA

Your AREA blasts knock wolves back and stun them for a moment.

Knockback 70 px · Stun 0.5 s

Needs AREA blasts

Coolant Rupture

COMMON · STATUS

When you're hit, everything on screen freezes for a moment, then stays CHILLed.

CHILL after the freeze · Freeze 1 s

Cornered Ram

COMMON · DEFENCE

At half hull or less, you fire faster and fly faster.

Fire rate +40% at half hull or less · Move speed +30% at half hull or less · Blink after a hit 0.5 s longer at half hull or less

Cryo Wash

COMMON · STATUS

Your AREA blasts CHILL what they hit.

CHILL each AREA hit

Needs AREA blasts

Escort Drone

COMMON · DRONES

A drone that orbits you and shoots the nearest wolf.

Damage 12 · Fire rate 2/⁠s · DPS 24

Fire Burst

COMMON · BEAM AND AREA

A ring of fire spreads out from your ship, hitting and BURNing every wolf it reaches.

BURN 2 stacks on each wolf it reaches · Damage 12 · Reach 1000 px · Every 6 s

Firefly

COMMON · DRONES

Little drones dart from wolf to wolf, setting each one BURNing.

BURN 1 stack on what it passes · Reach 60 px

Frostline

COMMON · STATUS

Your beams CHILL what they touch.

CHILL every 0.5 s

Needs BEAM

Gravity Well

COMMON · BEAM AND AREA

Pulls the wolves around you together into a clump in front of you.

Pull radius 500 px · Pulls to 300 px ahead of you · Pull lasts 0.6 s · Every 8 s

Haggler

COMMON · SCALING

Everything in the shop costs less: cards, repairs and new stock.

Shop prices -10%

Headbutt

COMMON · PROJECTILE

Your projectiles hit harder the closer the wolf they hit, fading to nothing further out.

Projectile damage +80% point blank · Fades out by 800 px

Needs PROJECTILE

Hull Weave

COMMON · DEFENCE

Repairs your hull after every wave you clear.

Heals 1 hull a wave

Incendiary Tips

COMMON · STATUS

Your projectiles BURN what they hit.

BURN 1 stack each hit

Needs PROJECTILE

Inertial Dampener

COMMON · DEFENCE

You move faster.

Move speed +25%

Ion Wash

COMMON · STATUS

Your beams put STATIC on what they touch.

STATIC 1 stack every 0.5 s

Needs BEAM

Kinetic Amplifier

COMMON · PROJECTILE

Your projectiles hit harder, but your weapons fire more slowly.

Projectile damage +50% · Fire rate -25%

Needs PROJECTILE

Lance Overflow

COMMON · BEAM AND AREA

Part of your beam's damage spills to the wolves directly behind its target.

Spills 50% to wolves behind

Needs BEAM, a straight beam

Long Leash

COMMON · BEAM AND AREA

Your tether's leashes are longer: its lambs hunt further from you.

Leash reach +20% · Lamb speed +10%

Needs a tether's lambs

Mine Layer

COMMON · DRONES

A drone flies into the pack and drops mines that explode as AREA blasts.

Damage 40 · Radius 100 px · Trigger radius 55 px · Fuse 2 s · Every 3.5 s

Napalm Payload

COMMON · STATUS

Your AREA blasts BURN what they hit.

BURN 1 stack each AREA hit

Needs AREA blasts

Nova Pulse

COMMON · BEAM AND AREA

A ring of frost spreads out from your ship, hitting and CHILLing every wolf it reaches.

CHILL on each wolf it reaches · Damage 20 · Reach 1000 px · Every 6 s

Overclock

COMMON · SCALING

Your weapons fire faster.

Fire rate +15%

Overpenetration

COMMON · PROJECTILE

Your projectiles pierce more wolves, losing damage with each one they pass.

Damage -20% per wolf passed · Pierce +2

Needs PROJECTILE

Painter Array

COMMON · STATUS

MARKs the toughest wolves on screen.

MARK 3 wolves every 3 s

Plasma Bleed

COMMON · STATUS

Your crits BURN what they hit.

BURN 1 stack each crit

Needs a crit chance or a crit chance vs MARK

Precision Optics

COMMON · SCALING

Your hits can crit.

Crit chance +10%

Reactive Armour

COMMON · DEFENCE

Each hit you take speeds up your weapons for a while. It stacks.

Fire rate +20% a stack · Stacks up to 3 · Lasts 5 s

Recoil Vent

COMMON · PROJECTILE

Your projectiles hit harder, and each shot nudges you backward.

Projectile damage +35% · Recoil 3 px a shot

Needs PROJECTILE

Retaliation

COMMON · PROJECTILE

When you're hit or block a hit, a ring of shots bursts out all around you.

Damage 15 · Ring 12 shots round you · Cooldown 1 s

Ricochet Plating

COMMON · PROJECTILE

Your projectiles bounce on to the nearest wolf they haven't hit.

Bounces 1

Needs PROJECTILE

Sabot Core

COMMON · PROJECTILE

Your projectiles ignore part of a wolf's armour, but your crit chance drops, even below zero.

Crit chance -15% · Armour 50% ignored

Needs PROJECTILE

Salvage Drone

COMMON · DRONES

A drone that chases down falling scrap and collects it, sometimes with a bonus.

Bonus scrap +50% every 4th pickup · Gathers within 100 px

Scrap Magnet

COMMON · SCALING

You pick up scrap from further away.

Pickup radius +100%

Searing Beam

COMMON · STATUS

Your beams BURN what they touch.

BURN 1 stack every 0.5 s

Needs BEAM

Shaped Charge

COMMON · BEAM AND AREA

Your AREA blasts are smaller but hit much harder.

Blast damage +50% · Blast radius -25%

Needs AREA blasts

Shock Payload

COMMON · STATUS

Your AREA blasts put STATIC on what they hit.

STATIC 1 stack each AREA hit

Needs AREA blasts

Slipstream

COMMON · DEFENCE

Keep moving and you fly faster and hit harder while you do.

Damage +15% while moving · Move speed +30% · After moving 2 s

Spotter Charge

COMMON · STATUS

Your AREA blasts MARK what they hit: MARKed wolves take more damage from everything.

MARK each AREA hit

Needs AREA blasts

Static Coils

COMMON · STATUS

Every few hits puts STATIC on the wolf you hit.

STATIC 1 stack every 3rd hit

Targeting Virus

COMMON · STATUS

Each kill MARKs the nearest wolf.

MARK 1 wolf each kill

Thunderhead

COMMON · BEAM AND AREA

Lightning strikes the toughest wolf on screen in an AREA blast that puts STATIC on what it hits.

STATIC 2 stacks on each wolf it strikes · Damage 40 · Radius 80 px · Every 5 s

Trophy Hunter

COMMON · PAYOFFS

MARKed wolves give more XP when they die.

XP +50% from MARKed

Needs MARK

Twin Bore

COMMON · PROJECTILE

Every few volleys fire an extra projectile.

Extra projectile 1 every 3rd volley

Needs PROJECTILE, a gun that fires volleys

Wide Aperture

COMMON · BEAM AND AREA

Your beams are much wider, so they catch more wolves, but each deals a little less.

Beam damage -20% · Beam width +100%

Needs BEAM

Wolfsbane Tips

COMMON · PROJECTILE

Your projectiles hit elites and bosses harder.

Projectile damage +50% vs elites and bosses

Needs PROJECTILE

Uncommon cards

Offered less often, and stronger.

Adaptive Core

UNCOMMON · SCALING

You hit harder for every card you hold.

Damage +2% per card held

Afterglow

UNCOMMON · BEAM AND AREA

A wolf your beam leaves keeps taking damage for a moment.

Afterglow 30% of the beam · Afterglow lasts 1.5 s

Needs BEAM

Aftershock

UNCOMMON · BEAM AND AREA

Every AREA blast goes off a second time in the same spot, weaker.

Aftershock 50% of the blast · Aftershock after 0.5 s

Needs AREA blasts

Barbed Anchors

UNCOMMON · BEAM AND AREA

Your tether's leashes are barbed: each one hurts every wolf it sweeps through.

Leash DPS 30 to every wolf it sweeps

Needs a tether's lambs

Brittle

UNCOMMON · PAYOFFS

CHILLed wolves take more damage from everything.

CHILLed take +30% damage

Needs CHILL

Capacitor Burst

UNCOMMON · BEAM AND AREA

Your beams build up charge and release it in a burst on everything they touch.

Pulse 4 ticks of damage at once · Pulse every 3 s

Needs BEAM

Cluster Shells

UNCOMMON · BEAM AND AREA

Every AREA blast scatters bomblets that burst around its edge a moment later.

Each bomblet 30% of the blast · Bomblets 3

Needs AREA blasts

Combustion

UNCOMMON · PAYOFFS

BURN deals more damage, but wears off sooner.

BURN damage +150% · BURN length -50%

Needs BURN

Compact Core

UNCOMMON · DEFENCE

Your core is smaller, so you're harder to hit.

Core 60% of its size

Compound Interest

UNCOMMON · SCALING

You hit harder the more scrap you hold. Spending it takes the bonus away.

Damage +1% per 10 scrap held · Up to +100%

Conductive Frost

UNCOMMON · PAYOFFS

STATIC hits CHILLed wolves harder.

STATIC +50% damage to CHILLed

Needs CHILL and STATIC

Daredevil

UNCOMMON · PROJECTILE

Every graze makes you hit harder for a while.

Projectile damage +10% a graze · Up to +80% · Lasts 5 s

Needs PROJECTILE

Detonation Field

UNCOMMON · BEAM AND AREA

Wolves killed near you explode as an AREA blast.

Damage 40 · Radius 120 px · Kills within 200 px of you

Emergency Vent

UNCOMMON · DEFENCE

When you're hit, an AREA blast bursts around you and you can't be hit for a moment.

Damage 30 · Radius 260 px · Invulnerable 1 s · Cooldown 15 s

Flashpoint

UNCOMMON · PAYOFFS

A wolf that piles up enough BURN bursts in an AREA blast and keeps burning.

Bursts every 8 BURN stacks · Blast damage 5 a stack · Radius 100 px

Needs BURN

Follow Through

UNCOMMON · PROJECTILE

When a projectile kills a wolf, its leftover damage carries on to the nearest wolf.

Goes on to 1 more wolf · Reach 250 px

Needs PROJECTILE

Fracture Rounds

UNCOMMON · PROJECTILE

Your projectiles split into shards on their first hit.

Each shard 40% damage · Shards 2

Needs PROJECTILE

Harmonic Field

UNCOMMON · BEAM AND AREA

Your AREA blasts hit harder for every wolf they catch.

Blast damage +15% per wolf caught

Needs AREA blasts

Lethal Calibration

UNCOMMON · SCALING

Your crits hit harder.

Crit damage +50%

Needs a crit chance or a crit chance vs MARK

Long Barrel

UNCOMMON · PROJECTILE

Your projectiles hit harder the further they have flown.

Projectile damage +8% per 100 px flown

Needs PROJECTILE

Momentum Bank

UNCOMMON · SCALING

You hit harder the longer you go without being hit. A hit resets it.

Damage +1% a second unhit · Up to +50%

Overclocked Chassis

UNCOMMON · DRONES

Your drones act faster, but an enemy shot can knock one out for a few seconds.

Drone speed +50% · Knocked out 5 s when shot

Needs DRONE

Overload

UNCOMMON · PAYOFFS

STATIC discharges sooner and chains to more wolves.

Discharges at 3 stacks · Chains to 3 wolves

Needs STATIC

Phase Drive

UNCOMMON · DEFENCE

Double-tap to dash to where you tapped. Nothing can hit you during the dash.

Dash 260 px · Invulnerable 0.4 s · Cooldown 8 s

Point Defence

UNCOMMON · DEFENCE

Shoots down enemy bullets that come near you.

Reach 150 px · Shots downed 1 each time · Every 1 s

Salvage Rights

UNCOMMON · SCALING

Wolves drop more scrap.

Scrap +25%

Shard Cluster

UNCOMMON · DRONES

Tiny drones that ram wolves and come back after they break.

Ram damage 15 · Drones 3 · Respawn 5 s

Sheepdog Whistle

UNCOMMON · DEFENCE

When a shot is about to hit you, a whistle clears the shots around you.

Clears shots within 140 px · Cooldown 10 s

Splitter Prism

UNCOMMON · BEAM AND AREA

Your beam forks, each fork at reduced damage.

Each beam 55% damage · Beams 2

Needs BEAM, a straight beam

Stampede

UNCOMMON · BEAM AND AREA

Your dash ends in an AREA blast where you land.

Damage 60 · Radius 120 px

Needs a dash

Static Fleece

UNCOMMON · STATUS

Each graze charges your next hits to put STATIC on the wolves they hit.

STATIC 1 stack each charged hit · Each graze charges the next 8 hits

Sustained Charge

UNCOMMON · BEAM AND AREA

Your beam hits harder the longer it stays on one wolf.

Beam damage +10% a second on one wolf · Up to +100%

Needs BEAM

Vivisect

UNCOMMON · PAYOFFS

Better crit chance against MARKed wolves.

Crit chance +40% vs MARKed

Needs MARK

Rare cards

Offered one time in five: the cards a build turns on.

Bellwether

RARE · DRONES

A belled lamb flies into the pack. Wolves near it shoot at it instead of you, and it soaks up their shots. Bosses ignore it.

Lures within 300 px

Bounty

RARE · PAYOFFS

MARKed wolves drop more scrap.

Scrap +100% from MARKed

Needs MARK

Chain Arc

RARE · BEAM AND AREA

Your beam arcs from the wolf it hits to the nearest other wolf, weaker.

Arcs on to 1 more wolf · Arc damage 40% of the beam · Arc reach 150 px

Needs BEAM

Cold Snap

RARE · PAYOFFS

A wolf that stays CHILLed long enough freezes solid for a moment and can't move or fire. Not bosses.

Freezes after 3 s CHILLed · Freeze 1 s

Needs CHILL

Conductor

RARE · PAYOFFS

STATIC chains reach one more wolf and put STATIC on every wolf they hit.

Chains to 2 wolves · STATIC 2 stack each chain hit

Needs STATIC

Deadman Switch

RARE · DEFENCE

The hit that would end your run clears the screen instead, and you survive on your last pip.

Saves 1 a run

Drone Bay

RARE · DRONES

All your drones get stronger: harder hits, faster repairs and bigger bonuses.

Drone strength +30%

Needs DRONE

Executioner

RARE · PAYOFFS

MARKed wolves die outright when their hull runs low.

Kills MARKed below 25% hull

Needs MARK

Flak Timer

RARE · PROJECTILE

Your projectiles explode in an AREA blast as they pass close to a wolf.

Blast damage 100% of the shot · Blast radius 110 px · Arms after 0.6 s

Needs PROJECTILE, a gun that fires volleys or a drone that shoots

Grazing Instinct

RARE · DEFENCE

Near misses build up shield charges, and each charge blocks a hit. A blocked hit still sets off your ON DAMAGED cards.

Block every 24 grazes

Repair Drone

RARE · DRONES

A drone that repairs your hull now and then.

Heals 1 hull · Every 20 s · Mends at most a pip every 2 s, all together

Shatter

RARE · PAYOFFS

CHILLed wolves explode as an AREA blast when they die.

Damage 60 · Radius 140 px

Needs CHILL

Wildfire

RARE · PAYOFFS

When a BURNing wolf dies, all its BURN spreads to the wolves around it.

Radius 250 px

Needs BURN

Anomalies

One pick after every boss: they bend the rules, and each comes only once.

Alloy

ANOMALY · NEVER TWICE

Every status you apply also applies the other three, weaker.

Other statuses at 55%

Needs BURN or CHILL or STATIC or MARK

Black Sheep

ANOMALY · NEVER TWICE

Each Cursed card you hold makes all your damage stronger, and Cursed cards come up more often.

Damage +12% per Cursed card held · Cursed cards x2 as often

Chimeric Loadout

ANOMALY · NEVER TWICE

Pick another Weapon Core now. It fires alongside the rest.

Weapon Cores +1

Ghost Protocol

ANOMALY · NEVER TWICE

Your drones' rams count as PROJECTILE hits: your projectile cards work on them, and armour blocks them as it does projectiles. Drone shots already count.

DRONE counts as PROJECTILE

Needs DRONE, a drone that rams

Hive Mind

ANOMALY · NEVER TWICE

One more of every drone you own, room for twice as many, and all of them stronger. A drone that flies alone gets twice as strong instead.

Drones +1 of each kind · Drone strength +25% · A lone drone's strength +100% · Drone limit x2

Needs DRONE

Homing Servos

ANOMALY · NEVER TWICE

One projectile in each volley homes in on the nearest wolf.

Homing shots 1 a volley

Needs PROJECTILE, a gun that fires volleys or a drone that shoots

Mirror Hull

ANOMALY · NEVER TWICE

A phantom copy trails you, firing your weapons at reduced power.

Phantom fires at 60%

Proliferation

ANOMALY · NEVER TWICE

Your INTERVAL abilities fire more than once, the repeats weaker.

Each at 80% · Fires 2 times

Needs INTERVAL

Refraction

ANOMALY · NEVER TWICE

Your beams hit harder and count as PROJECTILE hits: your projectile cards work on them, and armour blocks them as it does projectiles.

BEAM counts as PROJECTILE · Beam damage +30%

Needs BEAM

Static Bloom

ANOMALY · NEVER TWICE

STATIC chain hits count as ON HIT for your other abilities.

STATUS counts as ON HIT

Needs STATIC

Sympathetic Ignition

ANOMALY · NEVER TWICE

Your AREA blasts hit harder, and count as ON HIT for your other abilities.

AREA counts as ON HIT · Blast damage +25%

Needs AREA blasts

Vector Inversion

ANOMALY · NEVER TWICE

Every kill counts as taking damage for your ON DAMAGED abilities.

ON KILL counts as ON DAMAGED

Needs ON DAMAGED

Hidden merges

Every Weapon Core hides a merge: hold the core and the right two cards, and at the end of a wave it becomes something new. They aren't listed anywhere until you find them. The Codex keeps the ones you have.